Skip to content
Randomly.

The library.

A generator is one class and one line of config; the studio panel, the API validation and this page are all rendered from its own schema(). Which is why what ships and what is merely specified are easy to tell apart — and shown apart.

32 built and runnable 31 specified, not yet written

/

Built

32 of 32 shown

Nothing built matches that yet — try the planned list below.

Planned

Specified in the design documents, not written. These cards do not link anywhere, do not appear in /api/v1/generators, and are not counted as generators anywhere on this site.

31 of 31 shown

  • Decimals

    planned

    Floats in a range, at a precision you choose.

    numbers.decimals

  • Bell Curve

    planned

    The normal distribution by Box–Muller, with a live histogram.

    numbers.gaussian

  • Distribution Lab

    planned

    Poisson, Pareto, Zipf, Beta, Cauchy — sampled and plotted.

    numbers.distribution

  • Coin Flips

    planned

    Biased or fair, showing the longest run against the expected log₂ n.

    numbers.coin

  • Lottery

    planned

    Mega-Sena, Powerball and EuroMillions, bonus pool included.

    numbers.lottery

  • Identifiers

    planned

    UUID v4 and v7, ULID, NanoID — v7 shows its timestamp prefix.

    numbers.uuid

  • Raw Bytes

    planned

    The entropy itself, in hex, base64 or binary.

    numbers.bytes

  • Primes

    planned

    Miller–Rabin, forty rounds, at the bit width you ask for.

    numbers.prime

  • Earth Points

    planned

    Uniform on a sphere — not the latitude bug everyone ships.

    numbers.coordinates

  • Moments

    planned

    A random instant inside a window you define.

    numbers.timestamp

  • Word Web

    planned

    Means-like, rhymes-with and sounds-like, via Datamuse.

    words.related

  • Fictional People

    planned

    Names that hold together across a nationality.

    words.identity

  • Simplex Noise

    planned

    Fewer directional artefacts, cheaper in higher dimensions.

    patterns.simplex

  • Spectral Noise

    planned

    1/f^β synthesised in the frequency domain.

    patterns.spectral

  • Life

    planned

    Conway from a random soup, with a density control.

    patterns.life

  • Blue Noise

    planned

    Poisson-disk beside uniform random — the difference is the lesson.

    patterns.poisson

  • Voronoi

    planned

    Cells coloured by area or by a noise field.

    patterns.voronoi

  • Mazes

    planned

    DFS, Kruskal and Wilson side by side — algorithm as bias.

    patterns.maze

  • Wave Function Collapse

    planned

    Overlapping model, min-entropy heuristic, backtracking.

    patterns.wfc

  • L-Systems

    planned

    Stochastic rewrite rules: trees, ferns, dragon curves.

    patterns.lsystem

  • Random Walks

    planned

    Brownian, self-avoiding and Lévy — the fat tail is visible.

    patterns.walk

  • Diffusion-Limited Aggregation

    planned

    Dendritic crystals, grown one sticky particle at a time.

    patterns.dla

  • Circle Packing

    planned

    Grow until collision, keep what fits.

    images.circles

  • Mondrian

    planned

    Recursive subdivision, split at U(0.3, 0.7).

    images.mondrian

  • Mesh Gradient

    planned

    Random control points, dithered to kill the banding.

    images.gradient

  • Particle Spray

    planned

    A Gaussian mixture with k random components.

    images.spray

  • Glyph Grid

    planned

    A random glyph and rotation per cell.

    images.tiles

  • Strata

    planned

    Band heights from a Dirichlet draw, colours walking a palette.

    images.strata

  • Drone

    planned

    Detuned partials, beating slowly against each other.

    audio.drone

  • UI Sounds

    planned

    Success, error, notify, coin — as a downloadable pack.

    audio.bleep

  • Generative Ambient

    planned

    A mood preset that evolves and never repeats.

    audio.ambient

Nothing planned matches either.